Update patcher.py to reflect the most recent update to the game
Removed support for Ubisoft exe (unless it happens to be at the exact same offset) as I only analyzed the Steam version of the game
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229a058208
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1 file changed
+15
-9
+15
-9
@@ -3,10 +3,10 @@ import shutil
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import getpass
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import getpass
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def modify_exe(input_path):
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def modify_exe(input_path):
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steam_version_offset = 0x0178ACC0
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steam_version_offset = 0x0178bac2
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ubisoft_connect_version_offset = 0x01789EE0
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#ubisoft_connect_version_offset = 0x01789EE0
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expected_bytes = bytes.fromhex("48 89 54 24 10 55 56 57 48 81 EC F0 00 00 00 48")
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expected_bytes = bytes.fromhex("40 0f b6 c7 0f 28 74 24 50 48 83 c4 68 5f 5b c3")
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replacement_bytes = bytes.fromhex("B0 01 C3 24 10 55 56 57 48 81 EC F0 00 00 00 48")
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replacement_bytes = bytes.fromhex("31 C0 B0 01 0f 28 74 24 50 48 83 c4 68 5f 5b c3")
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expected_path_linux = '/home/' + getpass.getuser() + '/.local/share/Steam/steamapps/common/Trials Rising/datapack/trialsrising.exe'
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expected_path_linux = '/home/' + getpass.getuser() + '/.local/share/Steam/steamapps/common/Trials Rising/datapack/trialsrising.exe'
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if not os.path.exists(input_path):
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if not os.path.exists(input_path):
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@@ -24,21 +24,27 @@ def modify_exe(input_path):
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if offset + len(expected_bytes) > len(data):
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if offset + len(expected_bytes) > len(data):
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return False, "Offset exceeds file size"
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return False, "Offset exceeds file size"
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read_bytes = bytes(data[offset: offset + len(expected_bytes)])
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read_bytes = bytes(data[offset: offset + len(expected_bytes)])
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# Search for the expected bytes throughout the entire file, not just at the offset
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# for i in range(len(data) - len(expected_bytes)):
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# read_bytes = bytes(data[i: i + len(expected_bytes)])
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# if read_bytes == expected_bytes:
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# print(f"Found expected bytes at offset: {hex(i)}")
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# offset = i
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# continue
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# exit()
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if read_bytes == expected_bytes:
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if read_bytes == expected_bytes:
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print(f"Bytes matched at offset: {hex(offset)}. Modifying...")
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print(f"Bytes matched at offset: {hex(offset)}. Modifying...")
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for i, byte in enumerate(replacement_bytes):
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for i, byte in enumerate(replacement_bytes):
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data[offset + i] = byte
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data[offset + i] = byte
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return True, None
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return True, None
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else:
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print(f"These bytes: {read_bytes.hex()} did not match expected bytes: {expected_bytes.hex()}")
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return False, "Bytes did not match"
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return False, "Bytes did not match"
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modified, message = check_and_patch(steam_version_offset)
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modified, message = check_and_patch(steam_version_offset)
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if not modified:
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if not modified:
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print("This does not appear to be a Steam version of the game. Checking if it's Ubisoft Connect version...")
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print(f"Error: {message}")
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modified, message = check_and_patch(ubisoft_connect_version_offset)
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if not modified:
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print("Error: could not find bytes to patch. Is it possible that the file is already patched?")
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print("Ensure you're only trying to patch the original trialsrising.exe file.")
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return False
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return False
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if modified:
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if modified:
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